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GMA 340-style audio panel

GMA 340-style audio panel

The 172's audio panel in the style of a GMA 340: marker beacon lamps, the receiver keys and the COM 1 / COM 2 MIC selector, each lit when it is on in the simulator. It's a 2 x 1 stack unit that also fits in a free rack (it's one of a new rack's default units).

Modeled on
Garmin GMA 340-style audio panel (as in X-Plane 12's Cessna 172 SP GNS panel)
Category
Radios and panels
Size
2 × 1 cells
Version
1.0 · 2026-10-19
Plan
Pro
Simulators
MSFS 2020 · MSFS 2024 · X-Plane 11 · X-Plane 12

Features

  • O / M / I marker lamps (blue, amber, white): the one received lights up and glows
  • COM1 and COM2 keys lit while that radio is heard (receiving) in the simulator
  • DME, NAV1, NAV2 and ADF1 keys lit when that audio is on in the simulator
  • COM1 MIC / COM2 MIC: the radio transmitting has its key lit
  • MKR MUTE key lit while the marker audio is muted
  • HI / LO sensitivity bars toggled by SENS (shown only; no simulator counterpart)
  • PILOT and COPILOT volume knobs, the blank keys and ADF2 drawn as on the real unit but inert
  • At night the faceplate, keys and knobs take the red flood light; the lamps keep their own color, dimmed
  • Lamps go dark when the aircraft's avionics power is off

On the iPad

  • Tap COM1 or COM2 to listen to (or stop listening to) that radio
  • Tap DME, NAV1, NAV2 or ADF1 to toggle that audio
  • Tap COM1 MIC or COM2 MIC to pick the radio you transmit on
  • Tap MKR MUTE to mute or unmute the marker audio
  • Tap SENS to switch the marker sensitivity indicator between HI and LO (display only)

Keys and controllers

Map any of these to a key, a game controller's button or axis, or a MIDI knob (how):

  • Transmit on COM 1
  • Transmit on COM 2
  • Audio NAV 1
  • Audio NAV 2
  • Audio DME
  • Audio ADF
  • Audio MKR

Simulator data

What the Hub reads from the simulator for this instrument, and what the instrument sends back. Names are the simulators' own: MSFS SimVars and events, X-Plane datarefs and commands.

Reads

ValueMSFSX-Plane
Audio panel keys lit, one bit each (AudioBit: nav1, nav2, dme, adf, mkr, spkr) (bitfield)NAV SOUND:1 (bool)NAV SOUND:2 (bool)DME SOUND (bool)ADF SOUND:1 (bool)MARKER SOUND (bool)SPEAKER ACTIVE (bool)sim/cockpit2/radios/actuators/audio_selection_nav1sim/cockpit2/radios/actuators/audio_selection_nav2sim/cockpit2/radios/actuators/audio_dme_enabledsim/cockpit2/radios/actuators/audio_selection_adf1sim/cockpit2/radios/actuators/audio_marker_enabled
COM transmitting: 1, 2, 0 none (enum)COM TRANSMIT:1 (bool)COM TRANSMIT:2 (bool)sim/cockpit2/radios/actuators/audio_com_selection
Marker beacon: 0 none, 1 outer, 2 middle, 3 inner (enum)MARKER BEACON STATE (number)sim/cockpit2/radios/indicators/outer_marker_litsim/cockpit2/radios/indicators/middle_marker_litsim/cockpit2/radios/indicators/inner_marker_lit
COM1 heard (1/0) (bool)COM RECEIVE:1 (bool)sim/cockpit2/radios/actuators/audio_selection_com1
COM2 heard (1/0) (bool)COM RECEIVE:2 (bool)sim/cockpit2/radios/actuators/audio_selection_com2

Sends

When you…MSFSX-Plane
COM1 / COM2 key: +1 / +2 to start listening, -1 / -2 to stopCOM1_RECEIVE_SELECTCOM2_RECEIVE_SELECTsim/cockpit2/radios/actuators/audio_selection_com1sim/cockpit2/radios/actuators/audio_selection_com2
DME, NAV1, NAV2, ADF1, MKR MUTE keys (the AudioBit index of that key)RADIO_VOR1_IDENT_TOGGLERADIO_VOR2_IDENT_TOGGLERADIO_DME1_IDENT_TOGGLERADIO_ADF_IDENT_TOGGLEMARKER_SOUND_TOGGLETOGGLE_SPEAKERsim/cockpit2/radios/actuators/audio_selection_nav1sim/cockpit2/radios/actuators/audio_selection_nav2sim/cockpit2/radios/actuators/audio_dme_enabledsim/cockpit2/radios/actuators/audio_selection_adf1sim/cockpit2/radios/actuators/audio_marker_enabled
COM1 MIC (1) or COM2 MIC (2)COM1_TRANSMIT_SELECTCOM2_TRANSMIT_SELECTsim/cockpit2/radios/actuators/audio_com_selection (6 = COM1, 7 = COM2)

Add-on aircraft with their own systems may use other variables; the Hub reads the standard ones.

Changes

The instrument's version counts what its faces share (the case, the mechanism, the data, the sounds); a face's own version counts that face alone.

  • 1.0 2026-10-19
    • First numbered version.